Introduction

In this course we will learn some basic and intermediate functions of Flowde, Bucky's programming language.


On many occasions they ask us, what programs can we do? What can we do in Flowde if you don't have a Bucky? In this series of activities, each lasting about one minute, simple but concrete exercises on Flowde are shown that can serve to demonstrate concepts about flow oriented programming.


In these exercises you will find examples of the following topics:

  • Using the Flowde interface.
  • Use of buttons and switches.
  • Use of arithmetic operations.
  • Use of equalities and inequalities.
  • Use of random numbers.
  • Use of counters.


We are developing new content so that this course covers more topics.


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